However, on high settings, the G751JY dropped to 67 fps, while the Dominator Pro (86 fps) and Alienware 17 (70 fps) fared better.ĭuring the Metro: Last Light benchmark, one of our most grueling tests, the G751JY produced a solid 89 fps on low special effects at 1080p. The G751JY impressed on the BioShock Infinite benchmark, delivering 151 fps on low at 1080p, which is well above the 129 fps desktop replacement average. I would love the ability to access this in GeForce Experience, but I'm lazy like that. I do have one complaint about the feature, however, and it's that you have to go digging in the Nvidia Control panel to enable or disable G-Sync. These problems were virtually eliminated when G-Sync was enabled.
There was also noticeable lag when I was fighting a pack of thugs, as I noticed a slight delay between my button presses and the command being executed. When G-Sync was disabled, I saw significant tearing when I swung the camera around 360 degrees. With G-Sync enabled, the laptop delivered 50 fps on high and 63 fps on low. With the feature disabled, but with all other settings pushed to high at 1080p, the G751JY hit an average 70 fps, which rose to 77 fps on low. I put G-Sync to the test in Batman: Arkham Knight after raising the game's cap limit to 100 fps. In layman's terms, not only will your game run smoother with less lag, but it'll also be prettier overall. G-Sync also has an anti-ghosting technology named Variable Overdrive that enables faster color transitions in variable refresh-rate environments. sometimes comes down to that last quick jab or power move (Hadoukens for everyone!). The last portion is especially important for FPS and fighting game fanatics who know the difference between giving or receiving a K.O. You might be asking yourself, "But aren't lower frame rates bad?" Usually, but not this time, fellow gamer, because the capping actually eliminates screen tearing and input lag. The G751JY is one of the first gaming laptops to ship with Nvidia's new G-Sync technology, which synchronizes the display's refresh rate with the graphics card, effectively capping frame rates at a consistent level.
#METRO LAST LIGHT BENCHMARK FRAME 8 PC#
Just to see how CPU or GPU limited I was, I ran the same benchmarks on Medium settings:īenchmark Results: As you can see, my old PC was definitely CPU limited, as the frame rate barely increased by lowering the settings.It might look like the same old G751JY, but the laptop has some new additions that seriously up its game. I definitely am GPU limited with the 4770k setup, since I only averaged approximately 5 FPS more on the same high resolution settings. Whats more impressive is the lower resolution and how much the new setup influenced the average frame rate. Just as a reminder, to keep things consistent, I used the same GTX 570 in both computers.īenchmark Results: The new 4770k system was able to assist with pulling in an additional 18% increased performance here. I ran with 1920×1200 instead of by 1080, because the former is the native resolution of my monitors. I chose to run two common resolutions, just for comparison purposes, to see how much the new setup influences video performance. Though we did leave NVIDIA PhysX disabled. We set the resolution and increased all of the settings to the highest allowed. Like Metro Last Light’s predecessor, Metro 2033, this is a very demanding game.
It uses the 4A Game engine and was released in May 2013. The game is set in a post-apocalyptic world and features action-oriented game play with a combination of survival horror elements. Metro: Last Light is a first-person shooter video game developed by Ukrainian studio 4A Games and published by Deep Silver.